When do i get second companion
All permanent companions' default weapons have unlimited ammunition. If equipping followers with a better weapon, DPS is checked add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead.
Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Most companions use a weapon that's named after them. They share the same main characteristics as the standard version of the weapon and only differ in name, such as:. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. They only change gear if they are given gear that has a better Damage Threshold than their own outfits.
This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item see Bugs for errors that occur with this ; it is not returned, but must be picked up from the ground.
This also applies to non-human companions who cannot wear armor, i. Only Boone and Veronica are able to carry or wear faction apparel. Veronica, as a member of the Brotherhood of Steel , will wear Brotherhood power armor. She will also accept apparel specific to the White Glove Society , and giving her the items White Glove Society attire or formal wear , will result in her teaching the unarmed move Scribe Counter.
She will not wear these items, however, because their DT is inferior to her default clothing. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy. Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct.
Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? BenjaminminU Greetings, master" - HK I'm also assuming that as a Sith Inquisitor you also meet your second companion on Balmorra but the question is where on Balmorra? Leovinus All rights reserved. All other trademarks are the property of their respective owners.
You are about to leave this website Close Continue. Quote: Originally Posted by Getius where on balmorra do i meet this companion? Do all your class quests. The Companion Ultimate Auto Cast setting in Gameplay section of the Settings menu allows you to set the Companion to wait until you direct them.
In combat, Companions will also attempt to block incoming heavy attacks, interrupt interruptible abilities, and break free from crown control effects, however, their timing is not perfect, and they do have a cooldown between uses.
If a Companion dies in battle, they can be revived by using a soul gem. However, any Companion who is still defeated at the end of combat will recover within a few seconds of the battle concluding.
Just like with your own character, when it comes to combat, you can customize how your Companion fights. These abilities may have usage restrictions, such as requiring a specific weapon type be equipped or a target being below a certain health threshold. Companions attempt to use their abilities in priority order from left to right if they have a valid target and meet any associated requirements of the ability.
Companion abilities utilize a cooldown system to determine frequency of usage, with various abilities having an array of cooldown times. Companions have a large pool of unlockable abilities available to them, which are similar to some abilities you may recognize from various player skill lines.
These abilities provide the opportunity for you to customize your Companion's combat role, including tanking, healing, damage, and any hybridization desired to perfectly complement your own ability configuration.
You can customize your Companion using many of your own cosmetic collectibles. This includes mounts, costumes, and outfits. Companions have a default mount which they will utilize when you mount up, but this can be overridden through the Companion menu in your Collectibles UI. Costumes you have unlocked may be applied through the Collectibles tab as well, with any associated applied dyes being shared across your and your Companion's appearance per costume.
Visiting an outfit station allows you to configure a dedicated outfit slot, with each Companion having a dedicated slot per account. You can apply this outfit through the overview screen of the Companion UI. Please note that Companion's head armor is always hidden and will not be displayed regardless of equipment or cosmetic override settings.
Additionally, a small subset of mount, costume, and outfit collectibles may not be usable by the Companion based on gender, race, or other restrictions. As you fight with your Companions, they will gain experience and level up.
With the exception of their personal quests and rapport, which collectively represents the relationship between each character and the Companion, all Companion progress is account-wide. Companions are level one when unlocked, with a limited set of ability bar slots and a maximum potential level of Companions level up via experience gained directly from combat.
As Companions gain combat levels, their hitpoints and overall power which affects weapon and spell damage increases automatically, additional ability bar slots unlock, and more class abilities become available. This includes the ultimate slot and ability, which unlock at combat level Experience increasing effects such as holiday bonuses and consumable boosters applied you will provide an indirect benefit to the Companion as well.
Companions have access to several skill lines, each with associated abilities. Most Companion skill lines have three active abilities which can be acquired through leveling up of that skill line. Companion abilities do not require skill points to unlock and do not rank up or morph over time. Each Companion unlocks with some progress in a few skill lines based on their background, as well as with two combat abilities pre-slotted, so they are immediately combat ready.
You can change these as desired. Rapport with Companions begins at cordial, starting with the introductory quest, and may go up and down over time, depending on your actions with the active Companion. All Companions have strong personal preferences which you can learn about through dialogue and experimentation in the world. As rapport increases or falls, various thresholds will be met, with corresponding changes in the Companion's dialogue with you.
At higher tiers of rapport, the Companion will be inclined to share personal information with you and ask for assistance with associated quests.
At lower tiers of rapport, the Companion may choose to part ways with you for a time.
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