Spell penetration why




















Black Diamonds are cake too. Maybe just useful against resistance buffs paladin auras, prayer of shadow protection, etc. Comment by frmorrison Raider's perspective: Spell pen is kind of nice for the trash waves at horde camp in Hyjal and for Illidari Council. Subtlety is ok for the tier content, but most of the tier 6 content is not at all threat limited with use of soul shatter , with the exception of Gurtogg. So I put 20 spell pen on my cloaks, since it has some use even though it is limited.

Comment by I consider this a pretty essential enchant for any resto druid in arenas, but especially in 2v2. It cuts down the number of cyclone and root resists hugely against other druid teams, and helps with warlocks too. Comment by Felhounds have around resistance to all. For a caster group to kill a felhound its a lot of work with too low spell penetration. Comment by Allakhazam Anyone know exactly what Spell Penetration does?

Does it drop a mob's spell resist? Comment by Allakhazam Probably not terribly important or needed, but Erthwyndnfyr on Eonar Alliance side can do this. Comment by Allakhazam Is this better than spell hit gems?

Comment by Thottbot You can allways check in AH what the regents cost to buy and then build up a price after that. Comment by Thottbot uhhm, no level req. For example, A level 70 player casts a fire spell at a level 73 raid boss with no innate resistance. The level difference is 3, so the raid boss has effectively 15 resistance to all schools against the level 70 caster.

No matter how much spell penetration the caster has, his spell's resist check will always be done as if the target had 15 resistance. Especially in PvP, it is difficult to find a well-balanced amount of spell penetration. Against targets with no resistance, it has no effect and as such is wasted. However, against targets with resistances, spell penetration is a powerful and, in terms of item values , cheap stat.

Ideally, a caster should have exactly as much spell penetration as necessary to lower the target's resistance to zero. In PvP, good spell penetration values are 85, to counter the [ Shadow Resistance ] racial traits , 97, to counter general buffs such as [ Mark of the Wild ] and [ Blessing of Kings ] , and , to counter full resistance buffs such as [ Resistance Aura ] and [ Shadow Protection ].

Since resistance largely does not stack, spell penetration should be enough to entirely counter any opponent's resistances. In PvE, where only few mobs have resistances, especially with Curse of Elements active, spell penetration's value is situational at best. It has been estimated that Rage Winterchill has approximately Frost Resistance and that Supremus has approximately Fire Resistance. Since neither of these fights have a challenging time requirement, stacking enough spell penetration to compliment the curses certainly isn't mandatory but will noticeably improve individual performance.

Paladins actually need no spell penetration since the Holy school of magic has no resistance at all, in PvP or otherwise.

For Discipline or Holy priests , spell penetration is not nearly as useful as it is for other casters, but since some critical PvP spells belong to the Shadow school e.

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